• Resume
  • Professional Work
    • Tools Development
    • Asgard's Wrath 2
    • Asgard's Wrath
    • Marvel Powers United VR
  • About

Nick Vollmer

Lead Gameplay Designer | Combat Designer | Technical Designer
Combat • Systems • Tools • Team Leadership
Award-winning Game Design Manager with 10 years of experience leading multidisciplinary teams of 15+ to deliver critically acclaimed AAA projects that pushed the boundaries of gameplay innovation and studio capability. Proven success driving the creative and technical direction of industry-defining gameplay experiences. Expert hands-on designer in systems, combat, and player experience design, with a strong record of shaping gameplay pillars including player abilities, enemy AI, progression systems, stealth, and boss encounters. Recognized for blending creative vision and innovation with high-quality technical execution through mastery of Unreal Engine and in-editor tool creation, driving studio-wide adoption of new tools and workflows.
resumeProfessional WorkTools

AAA Gameplay Leadership

2 Teams, 15+ Designers Systems Design Team Combat Design Team Cross-Discipline Teams

Award Winning AAA Games

100+ hour Action-RPG GOTY Winner Asgard's Wrath 2

Studio-Wide UE5 Tooling

Personally created multiple tools used studio-wide to improve workflows

10+ Years experience

Gameplay Systems, Combat, Player Experience
  • "In 25 years as a game designer I have had many leads and managers, and Nick stands out as the best of the best. He is a natural leader, a highly organized manager, and an extraordinary game developer. There will be a lot of superlatives in this recommendation, but here's my highest praise: Nick inspires me to be a better leader of game designers, and I will continue to learn from his example." - Chris Floyd, Systems Design Lead
  • "Nick not only pushed for direction constantly and supported his design team, but he also built incredible Unreal tools to accelerate the studio—from templating systems and editor toolkits to combat testing systems. He pushed the boundaries of what players can experience in VR, all while being creative about solutions for constrained hardware.
    In the time I've worked with him, I have seen success after success on all his bets, all due to his hard work." - Carlos Hurtado, Technical Lead
  • "Nick is one of the few designers I've met that are both highly technical and also a great manager of people. He kept his team happy and productive for the 10+ years I've worked with him and grew people in much the same way a coach would, which can probably be attributed to his background teaching martial arts. Nick was always reliable in the sense that if he was driving something I knew it would get done and come out great. As an engineer I really enjoyed the times we worked directly together because he communicated well, optimized workflows, and was mindful of people's time. Working with Nick was always fluid and efficient, and his results consistently hit a very high quality bar." - Dan Halpern, Senior Engineer
  • "I had the pleasure of working with Nick at Sanzaru Games and was consistently impressed and inspired by his leadership style. As a Lead Designer, he doesn’t just give direction - he carefully and actively supports the talent around him. He has an incredible eye for detail and a naturally collaborative spirit. In my 20+ years in the industry, I have rarely worked with a more dedicated or hardworking Designer. Beyond his leadership, he is an expert Technical Designer who significantly enhanced our internal tools while seamlessly managing a large design team. He is a fantastic person to have in your corner." - Dave Walsh, Principal Level Designer
  • "I worked adjacent to Nick on the Narrative team, but his team was critical on supporting not only our team but the greater design team from the top down. Nick was not only a very effective implementer/scripter empowering us with effective tools to increase our velocity and content implementation, but also a great leader and delegate when it came to prioritizing content and features. If you're looking for a force multiplier who can not only lead, but implement and empower, I'd recommend Nick for any project." - Jorge Cunningham, Narrative Designer
  • "Nick joined a project I was in that was struggling with incoherent design and too many voices and halfway through he took it and remixed everything and gave us a coherent direction to follow and got everyone on track. His technical skills and leadership abilities that he demonstrated at the time cemented him as a real professional to me." - Cole Ettinger, Gameplay Engineer
  • "Nick is the kind of leader who not only recognizes potential but actively invests in it. He showed tremendous confidence in my abilities early on, encouraging me to transition from level design into combat systems design — a move that shaped the trajectory of my career. Nick built a team culture that was both high‑performing and genuinely supportive. He fostered an environment where people felt like family, and he backed that up with real care for his team’s well‑being, both professionally and personally. His communication was always clear, actionable, and grounded in the broader vision of the project. He consistently relayed director‑level intent in a way that helped us stay aligned and empowered." - Culham Otton, Systems Designer
  • "Nick is an instant hire for anyone in need of a designer regardless of the role. He brings so much as an individual contributor or as a lead/manager. I'd work with Nick again any time, no questions asked. He is an exemplary designer and design lead." - Ellen Otsuka, Principal Systems Designer
Nick Vollmer — Lead Gameplay Designer | Combat Designer | Technical Designer

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