Professional Work
Award-winning Lead Game Designer
10+ years delivering AAA gameplay, specializing in player abilities, combat systems, AI behaviors, and Unreal Engine 5 tooling.
- Lead gameplay designer with 10+ years delivering AAA systems, combat, and player experience.
- Systems Design Lead on Asgard’s Wrath 2 (100+ hour action RPG; multiple GOTY awards).
- Built UE5 editor tools adopted studio-wide to accelerate iteration and standardize workflows.
Featured Work:
Systems Design Lead
- Led 15+ designers across combat, progression, enemies, bosses, and companions.
- Shipped 100+ hour AAA VR action RPG (IGN 10/10, multiple GOTY awards).
- Promoted to Lead Designer after this project, overseeing Combat & Systems teams and partnering closely with Narrative and Level Design.
Unreal editor tools • Blueprint frameworks • Pipeline automation
- Built Unreal in-editor tools for validation, metrics, automation, and content workflows.
- Created reusable frameworks that improved designer iteration speed and team consistency.
- Drove studio-wide adoption via documentation, training, and workflow standardization.
Additional Professional Projects:
Leadership & Culture
Alongside shipping critically acclaimed titles like Asgard’s Wrath 2, I’m deeply invested in mentoring designers, building healthy teams, and fostering collaborative development cultures.
Current Focus
I’m currently seeking Lead / Director-level roles focused on systems design, combat design, or technical design, where I can combine creative direction with scalable gameplay frameworks and studio-wide tooling to create epic and emotionally-charged gameplay experiences.
Open to both hands-on leadership and pillar ownership on large-scale AAA projects.
Open to both hands-on leadership and pillar ownership on large-scale AAA projects.
Interested in collaborating? Reach me at nickbvollmer@gmail.com or on LinkedIn.